Static Mesh From Multiples Static mesh

I haven’t done this but I believe you can export assets out as an FBX, if you did that you could take it into something like maya/3ds/blender, arrange everything how you want it, reimport it and make sure Combine Meshes under Mesh is checked.

There is a way to move the pivot around in UE4 and snap but I find it a huge pain and generally do most things in maya if I can help it