Static mesh exported from Maya gets a weird material rendering


I’m starting to learn 3D modeling for something else than Level Design, and my first try is a table.
But when I’m trying to import my “awesome” table on the Unreal Engine 4 and applying a material from the starter content, here’s what is looks like


Is there something to do on Unreal, or on Maya ?

Thank you

My guess the issue are your UVs. Did you check that you have a proper UV Layout in place?


I have no ideas of how to check that but you are probably right.
I’ll wait to learn about that dans I’ll see if I can resolve my issue.

Thank you for your answer