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Static mesh exported from Maya gets a weird material rendering

Hi.

I’m starting to learn 3D modeling for something else than Level Design, and my first try is a table.
But when I’m trying to import my “awesome” table on the Unreal Engine 4 and applying a material from the starter content, here’s what is looks like

abce617c7766d6177044e225174cd57102a03495.jpeg

Is there something to do on Unreal, or on Maya ?

Thank you

My guess the issue are your UVs. Did you check that you have a proper UV Layout in place?

regards

I have no ideas of how to check that but you are probably right.
I’ll wait to learn about that dans I’ll see if I can resolve my issue.

Thank you for your answer