I’m listing this as a “bug” as it is a user experience bug that I believe needs to be fixed. Here are the steps to reproduce using a simple static mesh that is included in the engine content.
- Change the View Options to Show Engine Content.
- Filter by Static Mesh and open the EditorPlane static mesh in the Engine Content folder.
- Notice the “Num Collision Primitives” says 0.
- Click on the Collision button on the tool bar.
- Notice the wireframe overlaid on the mesh. This is very confusing for the user as it “looks” like the mesh has collision when in fact it does not.
- Select “Add Box Simplified Collision” from the Collision menu.
- Notice how it is very difficult to actually tell that a collision mesh was added to the static mesh because of the wireframe overlay. This adds to the confusion.
I don’t see any reason for the wireframe overlay when the Collision button is clicked. I would like to propose that the wireframe overlay is removed from the editor when the Collision button is clicked to eliminate this problem.