Static mesh disapear after packaging.

Hi there !

I have some trouble a cannot resove myself. When i package my game, a blueprint (which contain 2 static mesh) is not visible in the game. However it is visible in editor when i start my game…

I have set the visibility of my collision box of my blueprint to visible and it appear in the package game, so i think the problem is in the static mesh.

I have also set the directory of the static mesh in the package settings.

Anyone have a solution ?

Thanks :slight_smile:

Hello,

Is the mesh set to “Hidden In Game”?

If so, untick it so it will be visible. There are two rendering traits: Visibility and Hidden for meshes. For a mesh to be visible at all times, “Visible” must be set to TRUE and “Hidden In Game?” must be set to FALSE.

If not, try migrating the mesh to an empty project and attempt to package that project and see what happens.

The mesh are not set “hidden in game” but i guess that is because of the mesh are broken because i’ve tryed other mesh and it’s working well.

It’s odd because the mesh are the door mesh of the starter content pack…

Thanks trying help me :slight_smile: