When in blueprint, it copies all the parameters using only the set node ( without the need for a function that copies variable by variable ).

When looking inside of it in cpp, I can see a lot of logic inside of it, like:

```
FORCEINLINE FLinearColor& operator*=(float Scalar)
{
R *= Scalar;
G *= Scalar;
B *= Scalar;
A *= Scalar;
return *this;
}
FORCEINLINE FLinearColor operator/(const FLinearColor& ColorB) const
{
return FLinearColor(
this->R / ColorB.R,
this->G / ColorB.G,
this->B / ColorB.B,
this->A / ColorB.A
);
}
FORCEINLINE FLinearColor& operator/=(const FLinearColor& ColorB)
{
R /= ColorB.R;
G /= ColorB.G;
B /= ColorB.B;
A /= ColorB.A;
return *this;
}
```

But I can’t seem to find something that will represent the “Set” node in blueprint.

How can I achieve the same effect in my structs?