Static mesh component (physics enabled) missing in "Get Children Components"

Hi Sean,

Thank you for entering the bug report!

At first, I thought your workaround could do it, but in our case, we need to flip flop the physics simulation on multiple objects that have multiple (number unknown) static mesh with physics on/off. So it is necessary to be able to see the static mesh comps that have physics on. What I could do with your idea, though, is create a reference array on construct, and fill it with the static mesh comps, and enable physics simulation afterward.

For now I’ll wait, but if it takes too much time, the workaround should work fine.

Thanks for your help, you have a great day too!

[Update]
It seems like it was designed that way. Oh well. I’ll have to work with the workaround.