Static Mesh Component: Name Variable not changing

Not sure if this is a bug or not, But what I’m doing is straight forward. I have a custom static mesh component class and it has a function to change the name of a variable in the class. (Control name) As you can see I set it to ‘Hello’ and It remains unaffected.

I’m 100% certain I’m calling the function as when I added it to my Actor blueprint I called the function and the function has other logic that I can confirm is being called. Its just the Name Set that is not being called.


Seems the name did change. It just didnt show in the Blueprint, but it shows in the main game section