Not sure if this is a bug or not, But what I’m doing is straight forward. I have a custom static mesh component class and it has a function to change the name of a variable in the class. (Control name) As you can see I set it to ‘Hello’ and It remains unaffected.
I’m 100% certain I’m calling the function as when I added it to my Actor blueprint I called the function and the function has other logic that I can confirm is being called. Its just the Name Set that is not being called.