Hi Everyone,
I have a MeshComponent of an Actor (Sword) which I set to root component. The collision is set to block WorldStatic. Ignore Everything else. When I start the game and place the sword falling with simulate physics to true it first falls on the floor then goes through the floor. CCD is on and the collision is a simple box collision (also tested it with others but same result).
What can I do that it just lands on the floor without going through? Is there something I am missing?