Static Mesh collision not scaling

Hi Hildogen,

Below are illustrated the steps I’ve taken to try and reproduce this issue in UE4.12.5:

  1. Added basic sphere to a volume set up to react on player overlap
  2. Image two shows the sphere at normal size placed in the level
  3. Image three shows player entering field where sphere scales non-uniformly, yet maintains its collision:

*If this does not accurately represent how to recreate the issue, please proved detailed repro steps so that we can reproduce the issue here (Images not necessary) -.