Hi Hildogen,
Below are illustrated the steps I’ve taken to try and reproduce this issue in UE4.12.5:
- Added basic sphere to a volume set up to react on player overlap
- Image two shows the sphere at normal size placed in the level
- Image three shows player entering field where sphere scales non-uniformly, yet maintains its collision:
*If this does not accurately represent how to recreate the issue, please proved detailed repro steps so that we can reproduce the issue here (Images not necessary) -.