static mesh collision copy without replace

Hi,

when I made some simple modular building static meshes, I had a lot of similar simple collision shapes created with the Editor. The copy feature from existing static mesh is a great feature, but it erases existing collision shapes, so not okay for combining more items.

e.g. when I want to copy from 2 meshes into 1, I had to 1st copy one of them and create the 2nd manually again. I’m sure this little feature extension would not be a big work, but would be very handy at least for prototyping stuff.

Thanks.