So I make a copy of a static mesh with all of its maps and textures already applied. I also import a slightly altered version of this static mesh with no textures or materials. I go to the copy, I highlight the altered import and in the copy I pick, change mesh. It seems to just open up a tab with the slightly altered mesh with no textures… What im trying to do is have many slightly altered versions of the same static mesh without having to have to reimport all of the textures and maps again and again. Cheers and thanks!