Hi There Fellow Unreal Peoples!!!
I have a quick question in regards to the following.
I am working on an open world multiplayer game which features a player-driven building system. So this means a player can build stuff during gameplay like a house or a shed or whatever. This is driven by some static meshes that forms the parts of the building so for example the player can place a foundation and then add some walls and a roof etc.
What I would like to know is, if there is a way in Blueprints or C++ that a player will be able to say make a hole inside a static mesh during gameplay. So instead of having a wall that has a premade window hole the player can make a hole after he has placed the wall?
This question then extends to the landscape and terain as well? If the player want’s to add a basement to the building? What parts of the API do I need to look at in order to say make a square hole in the landscape during runtime/gameplay?
Is this even possible in the engine as of 4.14?