I’ve been working on my PS1-styled games for a few months now and I’m now learning soft-surface modelling, how to rig and animating in Unreal. I’ve been running into countless problems, solved them or made compromises.
The problem now is that when I want to attach a Static Mesh (a test weapon) to a socket in the right hand, it becomes EXTREMELY big (Picture 1), even though it’s a normal scale itself (Picture 2)
And the character’s model isn’t extremely small either, here they are together:
I would appreciate any help regarding this problem of mine, as I do not want to constantly move the player’s weapon around when animating, thank you


