Is this possible? I followed Zak’s spline tool video (the racetrack stuff). It was great… but I am still wrapping my head around it all, but I did manage to make some changes already that I wanted, like setting a material or forward axis.
I want to stick with the one Zak showed, but I pulled out the guard rails. I then would prefer a second mesh that only lands on those spline points. No deformation other than just following the spline by landing on the spline points.
Hope that makes sense.