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Static Mesh at each spline point. No deform.

Is this possible? I followed Zak’s spline tool video (the racetrack stuff). It was great… but I am still wrapping my head around it all, but I did manage to make some changes already that I wanted, like setting a material or forward axis.

I want to stick with the one Zak showed, but I pulled out the guard rails. I then would prefer a second mesh that only lands on those spline points. No deformation other than just following the spline by landing on the spline points.

Hope that makes sense.

Any suggestions?

Just a bump. Hoping some one can answer this.