Static Mesh API?


I haven’t done too much in UE4 since 4.8 and its proceduralmesh component. I need to be able to take static mesh and skinned mesh actors and access their vertex positions, UVs, triangle indices, and vertex colors all in the editor and make my own meshes from that data. I’ve looked through the API documentation and can’t find anything that would help me out. Can anyone help?


I spoke with Benn Gallagher and this was his response:

I hope that helps!