Static Mesh and character movement?

Is there a blueprint type to use a static mesh along with character movement?

I need the movement component for navmesh, no walking off cliffs, and so on.

You can create a new blueprint that inherits from character and add static mesh to it, set the skeletal to none.

Was hoping there is a way to simply use static mesh instead of skeletal and not have the extra component.

You can delete components.

You cannot delete inherited components. From what I can tell all blueprints which contain charactermovement also contain an inhereted skeleton mesh.

I think you could also export your static mesh and reimport it as a Skeletal, then you can use the character blueprint