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Static Mesh Anchor within Actor

I have 2 blueprints with a cylinder mesh in them, albeit different actual meshes. Both meshes have their anchor in the center of the model. In one actor I have a scene component on the base of the mesh, when I scale the scene component the mesh shrinks toward that base.
On my second mesh (and I’ve encountered this before), the mesh shrinks toward its own anchor in the middle. I have no idea what the difference is as the two actors seem to be setup the same way.
Thoughts?