Static Mesh Actor start hidden and show on click of a widget button

Hello all,
I want create a simple on of button in a widget menu. Now it is so that I can switch on the the Actor but it is not possible to switch off the actor with the same button.
Regards,
Jochen

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From the static mesh reference call get visibility, then execute a branch decision that toggles it to visible or not depending on its current state

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Thank you very much for your help. Should I do this in the blueprint from Menu widget?

Yes id compliment this wherever the above screenshot is

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Is it possible that you make screenshot for me? I am very new in Unreal.

I try it so. But it doesn`t work: