Can someone please tell me how to start my runtime with some static mesh actors hidden and then toggle their visibility with a widget button?
So to explain this better. I have three buttons in a widget. One is elements off, second is a specific set of elements on and the third button contains a second set of elements to display. I want to be able to click on the buttons and toggle the visibility of these but start with all of these elements off (which refers to the first option…)