When I static link my library to UE5 project I get the error
Error C1900 Il mismatch between ‘P1’ version ‘20211117’ and ‘P2’ version ‘20210202’
The library was linked in build.cs file as:
PublicAdditionalLibraries.Add("C:/Projects/RabbitMQ-AMQP-messenger/Project1/x64/Release/Project1.lib");
and on top of my *.cpp file I included the apporiate header for the library. I build two times- UE from source and UE from binary files and no matter what the issue appeared.
What do you mean by “script is incorrectly configured”?
I did a small library just for checking that it works. So I have a function
int AddNumbers(int, int) in it
The library is connected to other VS solutions with no problems, but in UE I got 1900 error. Currently, I am using Visual Studio 2022 and Unreal Engine 5.03.
How should I configure my *.lib file to make it work?