Static lights have a cut off after baking.

I‘m using UE5.4 for the project, and after light baking, two of the rectangle lights have harsh cut off on the mesh, I’ve been able to fix it by making a new light and putting it back in the old spot, but now it doesn’t do the trick anymore, wan’t to know what might be causing it.
The lights are in a glass fixture, it’s set to not cast shadow.