Static lighting for UProceduralMeshComponent


Is there plan to add support static lighting for procedurally generated mesh which are not modified at runtime?
For example - I create plane with UProceduralMeshComponent only first time at object construction and now I want to support static lighting.

Thank you.

I have moved your thread to “Feedback for Epic” as you are asking them if there is a plan to add some type of support in the future.