When i use
PublicAdditionalLibraries.Add
in Build.cs, static library (files .a) not add in ipa and not change file size. What i must add that it will work? Ue4 not any warning in compiled process.
When i use
PublicAdditionalLibraries.Add
in Build.cs, static library (files .a) not add in ipa and not change file size. What i must add that it will work? Ue4 not any warning in compiled process.
For future readers, There’s no point in including static library in the IPA since it’s static, so the library is already compiled in the source itself.
Also, you wont be able to upload the IPA to the App Store.
Anyway, if you still wish to include the .a, you can use
RuntimeDependencies.Add(
#if !UE4.19 or later
new RuntimeDepedency(
#endif
Path.combine(/*path to .a*/)
#if !UE4.19 or later
)
#endif
);