Hello!
While digging our project code base I’ve found this interesting example of Blueprint defined static function. But I can’t realize how did they created it, and there is no author to ask already.
Honestly I’ve never seen such a thing before. So I’m curious. Who knows how to make this?
*I know I can have a C++ defined static function accessible globally with a use of BP Function Library, but I want to have BP defined static function - to give designers the ability to tune some stuff in the editor.
In these screenshots:
Show Popup 333 - is the static function. See how the call to it looks like, only white pin incoming
Show Popup My - my unsuccessful attempt to make the same. See how the call uses Target pin
P.S. Originally this function was in BP derived from BP Function Library, but it still works even if I reparent the blueprint to lets say UserWidget. So I guess this BP-static function is something standalone, not related to BP Function Library