Had a hard time looking for how to create emissive lighting. Conflicting post making it even more
confusing. So here is my post on the subject with images.
Ok once and for all these are the steps to produce emissive static lighting in UE4. It is available in
version 4.10 which I am using at the moment running on nvidia GTX970.
Material Setup. You don’t need the unlit material shader model which was shown
on a youtube video. Just use default will work.
Select the object that have the material applied. Go to it’s detail panel > lighting
> and open the Light mass setting.
Turn on Use Emissive for static lighting. Hit Build button to regenerate your lightmap.
Your emissive object should now cast light into the environment as shown in my viewport.
It’s frustrating how easy steps are often not shown with a few images
and mixed posts with conflicting solutions … or false solutions and time
The dynamic emissive type (LPV) is still a test model, it has lots of artifacts and typically not
useful for production pipeline … not unless you are a programmer / developer looking to