Some of you might remember The Legend of Zelda (the first one from ~1985) where the camera did not follow the character, but remained in the middle of each screen. Also a situation like Super Mario Brothers where the camera followed Mario around but only on the x-axis. It did not follow him up or down.
Does anyone know how to achieve this in Unreal?
I’m working on a top down (1985 Zelda style) Overworld with 2D side scroller (Mario style) levels that can be reached from the Overworld. I’d really like to be able to “lock” the camera.
P.S. I don’t mind the camera following the character in the Overworld until I get to the edge of the map. I’d like to lock it from ever showing anything outside the map.