Hey I really need help I’ve spent waaaaaay to long trying to figure out how to get this to work and I still haven’t found anything… I’m trying to make a camera that can rotate to follow the player around the room but I need the camera to stay still.
If someone could help me that would be great
I’d just drop a camera actor BP into your level… bring a reference to it into your level BP… in your level BP Begin Play use Set View Target with Blend to nominate this camera as your active camera… also in your level BP get the location of your player and the location of your camera (both vectors)… plug both these vectors int Find Look at Rotation… plug the Look at Rotation into Set World Rotation of your camera… aAAAND done