So you don’t need to “Create Widget” on the END Overlap. You can use the return value off of the create from when you Begin Overlap, and set it as a variable. Then, for the end, GET that variable to call on the widget, drag off of that, and set visibility from that.
Everything that comes after “So you don’t need to Create Widget” makes me feel im in another country with a language with absolutely nothing i can relate on but im trying, last week as understanding how to export from 3ds max and import into UE.
i don’t understand how to create the variable since mine are component. Plus, if i can manage to create one and name it Widget, i don’t understand how it can be relative to my widget blueprint composed of two buttons.
I don’t even know where this take recorder overlay is coming from
when i was a student in the mid 90’s our dream was to get in touch with doug. Doug was one of Adobe illustrator developpers who’'s home phone number was shown thru a shortcut in illustrator. Just to have a small talk with him, because sometimes we did not really understand his logic :)… no wonder why UE’s developpers don’t hide their phone numbers somewhere in UE editor