Static/Box Collision/Component begin/end

Hi All,

Im trying to make a widget appears and disappears relatively to distance the player is to the mesh.

Make appearing the widget is fine but im having trouble making it disappears.

The set visibility ain’t taking of the componenent end.

Maybe someone has a clue or a path

ty

Hey @dvg75!

So you don’t need to “Create Widget” on the END Overlap. You can use the return value off of the create from when you Begin Overlap, and set it as a variable. Then, for the end, GET that variable to call on the widget, drag off of that, and set visibility from that.

Hope this helps! :slight_smile:

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Thanks a lot!

Everything that comes after “So you don’t need to Create Widget” makes me feel im in another country with a language with absolutely nothing i can relate on :slight_smile: but im trying, last week as understanding how to export from 3ds max and import into UE.

I’ll keep searching

Here, maybe a picture will help!

Create Widget = Create new Widget
Remove From Parent = Delete Widget

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thank you!

i don’t understand how to create the variable since mine are component. Plus, if i can manage to create one and name it Widget, i don’t understand how it can be relative to my widget blueprint composed of two buttons.

I don’t even know where this take recorder overlay is coming from

when i was a student in the mid 90’s our dream was to get in touch with doug. Doug was one of Adobe illustrator developpers who’'s home phone number was shown thru a shortcut in illustrator. Just to have a small talk with him, because sometimes we did not really understand his logic :)… no wonder why UE’s developpers don’t hide their phone numbers somewhere in UE editor

Thank you for your help, because i’ve discovered a lot of new things :):slight_smile:

works but now this removes all my widgets :slight_smile: and not only the one who begins with the above overlap :upside_down_face: :brain:

found it

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