I try to understand a few things, hope you can help me out (single player game).
Why do I need to use the “SaveGame” blueprint if I can just create any empty one and call the load / save nodes?
How to access the SaveGame blueprint from another blueprint?
in continue to question 2, how to instantiate (spawn?) SaveGame blueprint from the GameInstane blueprint so I can keep a reference to it ?
How to make a blueprint static/global so I can call it from anywhere?
In unity I had one object unfold the entire game structure on play, and references wise it worked great while some stuff was static due to their nature. I try to understand how to do the same in unreal, or maybe there are better ways in this engine.