StateTree's "transition change type" validation really nescessary?

Anyone know what is the purpose of validating “Transition Change Type” upon entering a state tree task as demonstrated in the new 3rd person template combat variant?
Isn’t this enter & exit event already specific to that state & owner?

thx

As far as I know, transition type CHANGED is called uppon entering the state for the first time, but it is not called when sustained or when reevaluating the statate tree, it ends on the same state - since it is not changed.
The Sustained transition is called during the time the state is held. To be honest, Im having a hard time on some transition management aswell.

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Right! that might explain some cases of infinite looping I experienced before. Still feels very redundant scripting wise but… thanks for the support man