StateTree saving & loading?

Is there any way to save/restore active state(s), context etc. for StateTrees? So basically an NP action would be a StateTree with multiple states/tasks, and it could continue where it left off after loading the game. What would be the best practice here?

Hi srztt.
I think i have the same problem did you (or anyone else reading this) ever find a Solution to this?

Use StateTree snapshort or save variables, reload state on game load :grinning_face: