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[StateTree] Event tag fires on StartLogic even without transitions Tag (UE5.6)Bug?)
Development
Programming & Scripting
Blueprint
question
,
unreal-engine
,
bug-report
UTiMATE_KIRBY
(Ultimate Kirby)
November 14, 2025, 10:10pm
2
I found the solution, seems that there was a goofy bug in StateTree.
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