[StateTree] Event tag fires on StartLogic even without transitions Tag (UE5.6)Bug?)

I’m not sure if this is a bug, so I’m posting here to confirm.
While setting up an Event Tag in StateTree, I noticed something unexpected:

This behavior is different from what I expected based on the documentation and examples I saw online.

Is anyone else experiencing the same issue?
Or is there something specific I should check in UE5.6?

Any advice would be appreciated.

I found the solution, seems that there was a goofy bug in StateTree.