I am racking my brain trying to figure out how to do this in blueprints. perhaps I am missing a node that is needed… not sure.
When you enter a level, I want there to be certain states. First a client get’s a selection screen to select their class, this is part of the ‘pre-game’ state. That state should last x amount of time, then transition to a ‘playinggame’ state, where gameplay begins.
I guess what I am trying to figure out is if there is a ‘on rep’ sort of function or triggered function one can create that is based on a state change… I can not seem to find it… unless you just do a switch on the state setting every tick and branch off from that? Not sure how others have handled it, or what is proper.