State Trees Are Once Again, Broken In UE5 (5.8.4

Has anyone been having this issue - I have states that are not considered for completion that run code on state exit and it works fine the first time but after than, when entering back into that state I get a fail back to root.

If I remove it, no problems at all.

never had this issue before.

I suspect it’s related to a known bug where tasks on a parent state will cause the tree to fail transition and go back to root or tasks not scheduled for completion triggering transitions - who’s to say?

Great.

I’m going to have to use behaviour trees aren’t I.