Has anyone been having this issue - I have states that are not considered for completion that run code on state exit and it works fine the first time but after than, when entering back into that state I get a fail back to root.
I suspect it’s related to a known bug where tasks on a parent state will cause the tree to fail transition and go back to root or tasks not scheduled for completion triggering transitions - who’s to say?
Great.
I’m going to have to use behaviour trees aren’t I.