I voted as “critical” for State Trees when asked during last summer.
My project could make a great use of State Trees to simplify the encoding of NPC actions in a planner.
I played with UE5.0 STs, read the UE5.1 doc and achieved the quickstart project.
Beyond the few steps missing in the quickstart guide (and reported elsewhere [Bug?] State Tree stuck on "Debug Text Task") the doc says very little on what makes a ST State succeed or fail, how to use events or when to use ticks in transition conditions, for instance.
It’s also unclear how ST parameters can be used during gameplay.
A Q&A section at the end of either the overview or else the quickstart guide could address supplementary issues like these.