I’ve created a small proof-of-concept mission system using some of the new features of 5.5 Preview and thought I’d share it now that it’s in a good place! Unfortunately, I don’t have time to write any documentation for it, but I’ve built a quick example to go with it so it’s possible to piece together how it all works.
It uses the new parallel nodes to run several trees at once, so designers could build objectives (or parts of objectives) modularly and mash them together however way into mission trees.
Example objective trees:
Almost certainly these don’t follow best practices for state trees, but they are totally new to me, so forgive me!
Just a note: While it’s mostly possible to use in Blueprints alone, I wouldn’t recommend it as small parts would require some code knowledge.
You can find it here: