State of iOS remote builds from a Windows machine in 2022-23

Hi!

My team would like to build our game for iOS. We’ve been using Windows for development, and last night I tried to build the game on an 8GB-Ram M2 MacBook Pro but it ran out of memory.

I’m considering setting up remote builds and I’ve read through the documentation here, but one thing that’s unclear to me is what parts of the build happen on Windows and what happens on Mac. If the majority of the build is happening on Windows and Mac is pinged to compile bits and pieces, I’m interested in this, but if the command will just kick off the same full-build process on my Mac, I’ll forego this method as it’ll just result in the same out-of-memory error.

Our game is mostly C++, including Photon Realtime for multiplayer, but there’s some blueprint as well.

Thanks in advance for any insights & tips into the process! I’m especially keen to hear from folks that are using this Windows->Mac setup currently.