Thanks for finally giving us some feedback - transparency is always best even if it isn’t the shiny package we were hoping for
One thing missing from your list is the distribution build bug - when exporting with Distribution build ticked the app crashes when starting it.
This is really a must have and very disappointing 4.8 did not have it already as the competitor engine does - I hope we get a github branch soon with it working and we don’t have to wait for 4.9 …
Does that mean it is already possible in 4.8 without code modification? Looking forward to seeing that …
Could you drop a quick note in this thread when it’s live? Saves a lot of pressure on our F5 keys
dam I guess it’s a while off then - thanks for the note about FMOD - as an approx ETA for spatialized audio on Android, is 4.9 realistic?
This is a really important feature actually - see the chart in the section “Fixed Clock Level API” in the Oculus doc: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-power-overview/
Very important for a power hungry engine like UE4 - without this setting many of us struggle to keep 60FPS! Would be great to have it outside of ini files and in the gearvr plugin settings for example
Thanks, and looking forward to hearing your ETAs - fingers crossed the ETAs still make UE4 viable for the GearVR - the first commercially launched VR device, which for VR freaks like ourselves is already a great entrance and something we want to get in on while still on the ground floor!