State of Gear VR

Thanks for finally giving us some feedback - transparency is always best even if it isn’t the shiny package we were hoping for :smiley:

One thing missing from your list is the distribution build bug - when exporting with Distribution build ticked the app crashes when starting it.

This is really a must have and very disappointing 4.8 did not have it already as the competitor engine does - I hope we get a github branch soon with it working and we don’t have to wait for 4.9 …

Does that mean it is already possible in 4.8 without code modification? Looking forward to seeing that …

Could you drop a quick note in this thread when it’s live? Saves a lot of pressure on our F5 keys :wink:

dam I guess it’s a while off then - thanks for the note about FMOD - as an approx ETA for spatialized audio on Android, is 4.9 realistic?

This is a really important feature actually - see the chart in the section “Fixed Clock Level API” in the Oculus doc: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-power-overview/
Very important for a power hungry engine like UE4 - without this setting many of us struggle to keep 60FPS! Would be great to have it outside of ini files and in the gearvr plugin settings for example :wink:

Thanks, and looking forward to hearing your ETAs - fingers crossed the ETAs still make UE4 viable for the GearVR - the first commercially launched VR device, which for VR freaks like ourselves is already a great entrance and something we want to get in on while still on the ground floor! :wink: