State of Gear VR

I watched the VR twitch stream recently and you guys just seemed to be talking as if Gear VR was well supported on UE4.

Am I and others here missing something? Have all the issues mentioned in this thread been resolved? If not then UE4 on GearVR is still broken at the moment. please could you or someone else read my last post in this thread and address some of the concerns I raised there?

It’d be really great to hear if the new unified controller stuff you guys have mentioned is going to carry over to Android and solve our controller issues on mobile at least :slight_smile:

Also MSAA!?! - I still don’t think we can deploy to Lollipop with any kind of AA. My app relies on the 's 4.7 fork with MSAA hack which does not work on Lollipop. Despite being very grateful to for sorting out the fork in time for the Jam, I don’t really want to be using a non-official fork going forward. I know that J.J. said AA on mobile with support for KitKat and Lollipop was his top priority before he left Epic. I wonder if this very important issue has fallen through the cracks?

I know I’m banging on again and you’re probably fed up of hearing from me by now. But “If I get some time this week” doesn’t fill me with vast amounts of confidence that you guys are going to have things ready in time for the consumer launch of Gear VR.

Aside from my Museum app I now have the opportunity to use a modified version of it for a big installation project. I’m reluctant to say I can do it using UE4 because others would be relying on me to deliver. How can I say yes when I’m not even confident I’ll have controller support, never mind MSAA? Please, please, give us some information, some dates (even ballpark) and some peace of mind!

Thanks for reading and sorry about being so grumpy yet again!