Also I spotted that appears to have departed from Epic and joined Envelop VR and so this goes some way to explaining the recent lack of progress. I think it would behove you guys to just come out and say ‘Yep, sorry guys we lost a key member of staff and that has slowed us down quite a bit. We’ve replaced/we’re in the process of replacing him and so things should improve for Gear VR within X months/weeks’ People get it that staff can leave and that this can affect progress, they don’t get it when there’s no real progress over three months and no explanation as to why that is.
wow how’d you spot that? Would also be interested to know more details and if that is why gearvr development slowed down …
Thanks for the update , but none of the answers allow me to make the informed decisions I need to because there is no indication as to when these things will be fixed. At the moment I’m just blindly hoping that you’ve got things covered and that’s not really a sensible way to plan for the future of my app. Despite your update I still feel like I’ve been left hanging. After investing so much time in Gear VR on UE4 it is really very frustrating. The release package 4.8.2 does not allow us to publish and sell our work and so is pretty unusable at the moment.
Agree with this as well - which is why I asked alot of ETA related questions in the 1st reply above - without an ETA there is no plan - even if the ETA is only ballpark it would help us immensely …