State of Gear VR

Thanks for the update , but none of the answers allow me to make the informed decisions I need to because there is no indication as to when these things will be fixed. At the moment I’m just blindly hoping that you’ve got things covered and that’s not really a sensible way to plan for the future of my app. Despite your update I still feel like I’ve been left hanging. After investing so much time in Gear VR on UE4 it is really very frustrating. The release package 4.8.2 does not allow us to publish and sell our work and so is pretty unusable at the moment.

That said I spotted that had made this [https://github.com/EpicGames/UnrealEngine/commit/d12a40e61918b5771abc0cd21a4ba1bce16b5f90"]commit](https://github.com/EpicGames/UnrealEngine/commit/d12a40e61918b5771abc0cd21a4ba1bce16b5f90).

Does this mean the distribution build bug is fixed on master and that we can theoretically sell our VR apps now even if there’d be no AA or controller support?

If so that’s great and welcome progress! Is that fix likely to make it in to the next minor update - 4.8.3? I could do without building from source again but if there’s other fixes that I’ve missed in master too then I may well build from master again.

Also I spotted that appears to have departed from Epic and joined Envelop VR and so this goes some way to explaining the recent lack of progress. I think it would behove you guys to just come out and say ‘Yep, sorry guys we lost a key member of staff and that has slowed us down quite a bit. We’ve replaced/we’re in the process of replacing him and so things should improve for Gear VR within X months/weeks’ People get it that staff can leave and that this can affect progress, they don’t get it when there’s no real progress over three months and no explanation as to why that is.

So please can we get a new update with some idea as to when we’ll actually see progress on each of the issues outlined in this thread? Two weeks since your last update and two weeks is a long time in VR :slight_smile:

I eagerly await another update and it’d be even better if we could hear from too. I think a message from him saying ‘Don’t worry guys we’ll have you covered in plenty of time for the Consumer GearVR launch’ would calm some nerves here. It’d really do you guys some good here given the slightly bruised nature of the relationship that has come to develop between Epic and UE4 Gear VR developers.

Also I’d be very happy if you guys told me I didn’t need to bother waiting for this soon to be released 3rd party plugin for Google Cardboard because you’ve got it covered :slight_smile:

As I’ve said before mobile VR is where I think the market is going to be in the near term. I hope we start to see much better support and communication from Epic surrounding mobile VR in the future.

I think there’ll be far more mobile HMD’s out in the wild by the end of 2016 than the Rift, Morpheus and Vive combined. Longer term I expect this to change, but it’ll be low cost devices like these that switch masses on to VR initially:

Gameface
Lockheed’s Wearality - 140 degree field of view for $50
Cardboard suppliers like Knoxlabs
Homido

& of course Gear VR

Thanks for reading and sorry about being so grumpy yet again!