Yes, I knew Mobile HDR never worked on Gear VR but hardware limitations you say? Could you elaborate on that?
I can see hardware being the reason for a certain part of Mobile HDR related features not working, but certainly not all. Basic post processing seems to work with fine in other engines. Or is there a work-around for PP effects like fog for Gear VR?
We very much look forward to those updates when you know more. Thanks again.