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State machines for falling

Hello All,
I want to know how you can modify the state machines for a character tht has no jump ability but still have jump loop and jump end when the character is falling from a cliff for example.
How do I approach the 3rd person AnimGraph for this??

As far as I can tell, if you don’t assign a key or some type of input to make your character jump he will not jump. But if you create a anim setup for falling he will use those animations for when he is in the air regardless. Hope that makes sense. Also hope it works.