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State machine output node problem

I’m working in a state machine and trying to reuse a whole lot of animation code in a layerblendperbone node, but you can only plug the output of a single animation node into one other node, you can not reuse the output.

I’m looking for a workaround and I’m also very interested in knowing the reason why there is this limitation.

Thanks

You can cache Poses.

Look for “New save cached Pose”. You can plug a Pose into it and then reuse it with “Use Cached Pose XYZ”

There is also the ability to Copy a pose, But I don’t know if you can copy it multiple times.

https://docs.unrealengine.com/portals/0/images/Engine/Animation/AnimHowTo/AdditiveAnimations/03_AnimGraphSetup/Animations10.png

https://docs.unrealengine.com/portals/0/images/Engine/Animation/AnimHowTo/AdditiveAnimations/03_AnimGraphSetup/Animations11.png

https://docs.unrealengine.com/portals/0/images/Engine/Animation/AnimHowTo/AdditiveAnimations/03_AnimGraphSetup/Animations16.png