Hi,
I’ve encountered a problem with my animation setup which is as such;
I’ve created a state machine in which I created a state that within It I’ve set up a " layered blend per bone " that I feed It an " Aimoffset " and a " Blend Space ", that’s all for my state machine.
the problem is once I execute a code that plays an Anim montage after the montage is played the regular animations that are driven by the state machine don’t work anymore, It’s needless to say that I’ve included " Slot " after my state machine and before " output pose ", but still it doesn’t work correctly after The Anim montage is being played.