state machine and level sequence

I’ve made a simple game with a state machine in this way:


then I bind all specific animation to a single key in level blueprint:

my problem is 3 of those animation need to be played with camera animation from level sequence too(eg: I hit key 1, play the animation"stone" and the camera animation I created in a level sequence)
so any idea how should to set this up? should I add these part in level blueprint or state machine and how should I do it?