Hi. I am starting to learn about animations in UE4 and I cant figure out hot to setup state maachine with button pressed
I have a Variable “isLTpressed” setup in 3rd person character
In Animamation BP I am casting to a character to ask for the variable
When I print it it work nice. When Button is being pressed it prints true and when I release the button it prints false
the variable is set for a transition rule
But ingame it doesn work… when button is pressed character seems to stutter a bit and only enters animation when I release a button and to stop playing I need to press it again…
Even when at the same time it is printing the variable state correctly in the real time…
Does anyone know what am I doing wrong? Thank you