I’m having some performance issues, and I’m trying to use “stat unit” to see if I’m CPU- or GPU-bound. However, the “Game” and “GPU” values keep hovering within .5 ms of each other regardless of framerate. Anyone know why that would be? Maybe it’s a coincidence, but I doubt it.
I thought maybe I’m GPU-bound and vsync is holding back the GPU or something, but I tried disabling “Smooth frame rate” in the engine settings and setting my Nvidia settings to disable it no matter what, and I still get the locked timings. Maybe I still have vsync on though?