I have a packaged game cross compiled for linux installed on a linux platform with an embedded GPU.
When launching the game, I have very low performance (20 fps)
When I profile with “Stat unit” command, It doesn’t show the line GPU and the line RHI Thread is very high.
When I launch “ProfileGPU” command, it shows me that the GPU has spent 0.0ms to render.
When I use this game on a linux platform with a GPU not embedded, it runs very good ( 90 fps )
Does anyone know if there is an issue or an option to add for embedded GPU ? It seems that Unreal doesn’t find it.
hmm, you might have to change something in a configuration .ini file but I wouldn’t know what or where. I’m getting all the info I need from “stat GPU” though.
Indeed, stat GPU shows a all bunch of information but it doesn’t show the time that the GPU spend to render.
I will test with a Unreal 4 projet to see if i have the same issue.